![]() I suppose if you don't have any Russian captains, and you REALLY REALLY love the Omaha above all other ships. But, I wouldn't recommend it.īasically, it's almost impossible to recommend. If you enjoy being bottom-tier for around 80% of your matches, paired against vastly superior tier-7 ships, then by all means, have at it. If you MUST play an Omaha clone, Murmansk is the way to go.ģ) It's a tier 5. When you have ships like the Konig, Konigsberg, Furutaka, etc in play, it's difficult to justify spending any more time than is necessary in the Omaha, Marblehead or even the Murmansk.Ģ) Murmansk is a straight-up better ship in every way. Omaha is a ship that has been power creeped to an extreme degree. I like the Marblehead as well, I just wish that it wasn't quite as weak compared to the Omaha or Murmansk.ġ) It's an Omaha clone. Makes it just a little better when you are in range, and particularly when you're trying to gun down DDs. They're not useless though, and you should launch them if you have a chance because you never know when you might get a hit or two, particularly if you're trying to brawl a BB.Īnother small thing that the Marblehead has over the Omaha and even the Murmansk is one more gun per broadside, which is nice, considering it has less gun range (13.9 km) than either the Omaha (15.2 km) or the Murmansk (14.4, IIRC). The Marblehead's torps are rather weak and slow but with a fast reload. I just exited the game, so I can't check. Its torpedoes are so weak, a single hit doesn't do enough damage to sink a tier 2 destroyer.ĭespite its shortcomings, I really like this ship, mostly due to the insane rate of fire and high fire chance.Īctually, I thought that the torp range was the same as for the Omaha. The catapult fighter is the ship's only reliable defense against aircraft. However, it also comes with a couple of drawbacks, the most noticeable of which is its pathetic excuse for AA guns. Its torpedoes also have a longer range and reload faster than the Omaha. It's basically premium Omaha with 0.3 seconds shorter reload time, which allows the Marblehead to fire off an extra three shells per minute.
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